Import a Gaea terrain into Blender
Assumptions:
- Terrain footprint = 5000 m × 5000 m
- Heightmap is 0..1, where black = 0 m and white = 2500 m
- Blender units = meters
These are Gaea defaults. Please adjust the steps if your terrain size is different.
Import as a displacement map (heightfield)
1. Export from Gaea
- Export a Height map (prefer 32-bit EXR, otherwise 16-bit PNG).
2. Set Blender units to meters
Scene Properties → Units
- Unit System: Metric
- Length: Meters
3. Create a 5000 m plane
- Shift+A → Mesh → Plane
- Press N → Item → Dimensions
- Set X = 5000
- Set Y = 5000
Ctrl+A → Scale
4. Add geometry
- Add Subdivision Surface (or Adaptive Subdivision in Cycles) until you have enough detail.
5. Displace using the heightmap (material-based)
- Create a material → Shader Editor:
- Image Texture → load heightmap → set Color Space = Non-Color
- Connect: Image Texture → Displacement (Height) → Material Output (Displacement)
- Material Properties → Settings:
- Displacement: Displacement and Bump (Cycles)
6. Set height exactly to 2500 m
- On the Displacement node:
- Midlevel = 0.0
- Scale = 2500
Result: black stays at 0 m, white becomes 2500 m.
Import as a mesh (OBJ/FBX)
1. Import
- File → Import → OBJ/FBX
2. Scale to 5000 m footprint
- Select the imported terrain.
- Press N → Item → Dimensions
- If X/Y are ~1.0 (the typical 0..1 mesh):
- Set Scale X = 5000
- Set Scale Y = 5000
3. Scale height to 2500 m
- If the mesh Z is also ~1.0:
- Set Scale Z = 2500
4. Apply
Ctrl+A → Scale
That’s it: footprint becomes 5000 m, and elevation range becomes 0..2500 m.