Gaea Documentation

Gaea Documentation

Node Reference


Debris

Simulate › Scatter
Shortcode db
Debris

Properties

Debris
Debris AmountControls how many individual rocks or debris pieces are emitted across the terrain.
Amount MultiplierScales the emitted debris amount globally without changing other parameters, allowing quick adjustment of overall density.
ScaleControls the overall scale of debris elements, affecting their size relative to the terrain.
FrictionDetermines how easily debris slides; higher values make debris stop sooner and form steeper piles.
RestitutionControls energy loss on impact, affecting how far debris bounces or continues sliding after being emitted.
SizeSets the overall size of the emitted rocks or debris pieces.
HeightDefines the vertical offset or emission height for debris release.
SeedRandomization seed for generating varied debris distributions.
ShapeDetermines the geometric style of debris elements, affecting their appearance.
RoundedProduces smoother, rounded rock fragments. SharpProduces jagged, angular rock fragments.
Render Still RocksEnables rendering of non-moving debris that has settled on the terrain.
DistributionSpecifies how debris is distributed across the emission area.
UniformEvenly spreads debris across the emission area. NaturalCreates more organic, irregular clustering of debris.
Export Point CloudEnables the export of debris positions as a point cloud for further processing or use in external applications.
Information

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