Gaea Documentation

Gaea Documentation

Node Reference


Sea

Simulate › Water
Shortcode sea
Sea is a multi-function water surface generator and coastal erosion tool. Its primary purpose is to create a water surface, while Coastal Erosion creates beaches and cliffs.
Water, Shore

Sea is a multi-function water surface generator and coastal erosion tool. Its primary purpose is to create a water surface, while Coastal Erosion creates beaches and cliffs.

The water surface can be generated either as global surface or filled from the edges without affecting inland features. In the latter mode, you can have custom control over which edges fill inward by using the Edge input mask.

Properties

Sea
SeaThe main Sea node, responsible for generating the sea area in the terrain. Contains options to control the global and surrounding sea behavior.
GlobalEnables the sea to cover the entire terrain globally, overriding local variations. SurroundingRestricts the sea to only surround the terrain, creating a border or coastal effect rather than filling the entire area.
LevelControls the water level of the sea. Higher values raise the sea, submerging more terrain, while lower values expose more land.
Coastal ErosionApplies erosion to the coastal areas where the sea meets the land, simulating natural shoreline wear and shaping.
Shore SizeDetermines the width of the shore created by coastal erosion. Larger values produce broader beaches or transition zones.
Shore HeightSets the elevation difference between the sea level and the top of the shore, affecting the steepness of the coastline.
VariationControls the amount of natural variation and irregularity along the coastline, making the shore appear more organic and less uniform.
Uniform VariationsWhen enabled, applies consistent variation along the entire coast, resulting in a more uniform shoreline appearance.
Extra Cliff DetailsAdds additional detail and features to cliffs along the coast, enhancing realism and visual interest in steep shoreline areas.
Render SurfaceDetermines whether the sea surface is rendered in the final terrain output. Enable to visualize the water surface.

Created by QuadSpinner QuadSpinner using AngryMonkey
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Documentation is provided under the MIT License.