Gaea Documentation

Gaea Documentation

Node Reference


Shrubs

Simulate › Vegetation
Shortcode shr
Trees

Properties

ShrubsSpecifies the number of shrubs to generate, in thousands. Controls the overall density of shrubs across the terrain.
Count in ThousandsSpecifies the number of shrubs to generate, in thousands. Controls the overall density of shrubs across the terrain.
Is RelativeIf enabled, the shrub count is relative to the terrain size or other factors, rather than being an absolute number.
ShapeDetermines the shape or type of shrub clusters to be placed. Affects the visual appearance and distribution pattern of shrubs.
PointPlaces individual shrubs as single points, resulting in a scattered, sparse distribution. BigGenerates larger shrub clusters, simulating denser or more mature shrub growth. Big OnlyRestricts placement to only large shrub clusters, omitting individual or small shrubs.
SeedSets the randomization seed for shrub placement, ensuring reproducible or varied results.
GrowthDetermines how shrubs respond to water sources, influencing their tendency to grow near or away from water.
Seek WaterDetermines how shrubs respond to water sources, influencing their tendency to grow near or away from water.
SeekShrubs preferentially grow closer to water sources, increasing density near moist areas. AvoidShrubs avoid water sources, resulting in sparser growth near moist areas.
Avoid TreesControls how shrubs interact with tree placement, affecting their distribution relative to trees.
NoneShrubs are placed without regard to tree locations. PreviousShrubs avoid areas where trees were previously placed, reducing overlap. AllShrubs avoid all tree-covered areas, ensuring no overlap between shrubs and trees.
HealthRepresents the overall health or vigor of shrubs, affecting their size, density, and appearance.
SpreadControls how far shrubs can spread from their initial placement, influencing patch size and coverage.
RandomIntroduces randomness to shrub placement and growth, creating more natural and varied patterns.
Simulation BiasAdjusts the simulation to favor certain environmental conditions or behaviors, influencing shrub distribution.
Aspect InhibitionLimits shrub growth on steep slopes, simulating natural growth patterns where shrubs prefer gentler terrain.
SlopeLimits shrub growth on steep slopes, simulating natural growth patterns where shrubs prefer gentler terrain.
Slope FalloffControls how quickly shrub density decreases as slope increases.
AltitudeRestricts shrub growth above or below certain altitudes, simulating elevation-based vegetation zones.
Altitude FalloffControls the rate at which shrub density decreases with altitude.
Snow InhibitionPrevents shrub growth in areas with stagnant or 'dead' water flow, simulating natural avoidance of such regions.
Dead FlowPrevents shrub growth in areas with stagnant or 'dead' water flow, simulating natural avoidance of such regions.
Consolidate FlowsEncourages shrubs to grow along consolidated water flow paths, such as stream banks or drainage lines.
BiasApplies a directional or environmental bias to shrub placement, favoring certain areas or conditions.
Artistic ControlIncreases the irregularity and unpredictability of shrub placement, creating a more natural look.
ChaosIncreases the irregularity and unpredictability of shrub placement, creating a more natural look.
Blur EdgesSoftens the boundaries of shrub patches, blending them more smoothly into the surrounding terrain.
Custom InhibitorsAllows custom input maps or masks to influence shrub placement and density.
Custom InfluenceAllows custom input maps or masks to influence shrub placement and density.
TrimRemoves or reduces shrubs in specified areas, providing manual control over final distribution.

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Documentation is provided under the MIT License.