Gaea Documentation

Gaea Documentation

Node Reference


Snow

Simulate › Snow
Shortcode sn
Snow simulates snow fall, melt, and settling like in nature, and controls how the snow adheres and flows along the terrain.
Snow

Properties

SnowControls the length of time snow accumulates on the terrain, affecting overall snow coverage and depth.
DurationControls the length of time snow accumulates on the terrain, affecting overall snow coverage and depth.
IntensityDetermines the rate at which snow falls and accumulates, influencing the thickness and density of the snow layer.
Settle DurationSpecifies the time it takes for freshly fallen snow to settle and compact, impacting the smoothness and stability of the snow surface.
MeltDefines the method by which snow melts from the terrain, affecting the pattern and distribution of melting.
Melt TypeDefines the method by which snow melts from the terrain, affecting the pattern and distribution of melting.
UniformSnow melts evenly across the entire terrain, resulting in a consistent reduction of snow coverage. DirectionalSnow melts preferentially in a specific direction, simulating effects such as sun exposure or wind, leading to uneven snow retreat.
MeltDefines the method by which snow melts from the terrain, affecting the pattern and distribution of melting.
Melt RemnantsSpecifies the amount and appearance of snow left behind after melting, such as patches or traces of residual snow.
DirectionSets the primary direction for directional melting, influencing which areas of the terrain lose snow first.
Snow LineDefines the altitude or threshold below which snow does not accumulate, simulating natural snow lines on mountains.
AdvancedSpecifies the minimum slope angle at which snow will slide off, affecting snow accumulation on steep surfaces.
Slip off AngleSpecifies the minimum slope angle at which snow will slide off, affecting snow accumulation on steep surfaces.
Adhered Snow MassControls the amount of snow that remains attached to surfaces, even on steep or vertical terrain.
Model ScaleSets the scale of the terrain model, influencing how snow parameters are interpreted relative to real-world dimensions.
Real ScaleSpecifies the actual physical scale represented by the terrain, used for accurate snow simulation and parameter scaling.
Terrain ScaleAdjusts the scaling factor for the terrain, affecting how snow features are distributed and visualized.
VerticalityControls the influence of vertical surfaces on snow accumulation, determining how much snow can adhere to cliffs and steep slopes.
SeedSets the randomization seed for snow distribution, ensuring reproducible results or introducing variation in snow patterns.

Created by QuadSpinner QuadSpinner using AngryMonkey
Copyright © 2016-2026 QuadSpinner. All rights reserved.
Documentation is provided under the MIT License.