The Viewport tab allows you to configure the visual display settings for Gaea’s 3D viewport. These options affect how terrains and masks are rendered during editing and previewing.

Antialiasing
- Options: None, 2x, 4x, 8x
- Improves the smoothness of edges in the viewport rendering.
- Higher values provide cleaner visuals but may reduce performance on lower-end GPUs.
- Default: 4x
Display Options
- Do not clear viewport when unselecting a node (Toggle)
- When enabled, the last viewed terrain remains visible even when no node is selected.
- Show Grid (Toggle)
- Displays a reference grid in the viewport for spatial orientation.
- Show Compass (Toggle)
- Adds a small compass widget indicating cardinal directions.
- Show Base Marker (Toggle)
- Shows a marker for the origin/base of the terrain.
- Conserve memory when displaying 4K terrains (Toggle)
- Optimizes memory usage for high-resolution terrains (4K+).
- Can reduce visual fidelity slightly to save RAM and GPU memory.
Background
- Color Picker
- Sets the background color of the viewport.
- Click the color box to select a custom color or press X to reset to default.
Mask Gradient
- Defines the color scheme used when displaying mask outputs in the viewport.
- Options:
- Greyscale – Black-to-white gradient. (Default)
- Red – Red intensity map.
- Blue – Blue intensity map.
- Spectrum – Multi-color gradient for better visual separation of mask values.
Notes
- For best performance, use 2x or 4x antialiasing on mid-range GPUs.
- Enabling grid and compass can help with orientation but may add slight visual clutter.
- Conserving memory is recommended for projects with multiple high-resolution terrains or limited VRAM.